Codeo Scripts
  • 📖 Welcome
  • INFORMATION
    • 🔐 Setting Steam Api Key
    • 🔑 CFX Auth System
    • 🔓 Escrow/Open Source
    • 🥺 You lack the required entitlement
  • SCRIPTS
    • Codeo-LoadingScreen
      • Installation
      • Adjustments
    • Codeo-Notification
      • Installation
      • Adjustments
    • Codeo-SpawnSelector
      • Installation
      • Adjustments
      • Integrations
    • Codeo-BlackMarket
      • Installation
      • Adjustments
      • Discord Bot Settings
Powered by GitBook
On this page
  • Closing the spawn selector test command
  • Edit Spawn Selector language
  • Setting Spawn Selector boxes
  1. SCRIPTS
  2. Codeo-SpawnSelector

Adjustments

Adjustments for Codeo-SpawnSelector Resource


Closing the spawn selector test command

To close the test command created to try the spawnselector in the game, follow these steps.

  • Open provided config file.

  • Find "CODEO.TestCommand".

  • If this feature is turned off, the test screen will not pop up in the game, if it is turned on, everyone can use this command.


Edit Spawn Selector language

To change the language of the text in the Spawnselector, please follow the steps below.

 ['SPAWN_SELECTOR_NAME'] = "ONLY HERE",

Setting Spawn Selector boxes

To edit the spawn selector boxes, follow these steps

CODEO.Locations = {
    {
        point = "Del Perro Pier", -- The name of the place where the player will spawn 
        state = "Los Santos", -- State name
        location = vector3(-1701.99, -1090.79, 13.15), -- Coordinates of the player's spawn location (vector3 only)
        camCoords = vector3(-1701.99, -1090.79, 13.15), -- The coordinate where the player's camera will go when navigating locations while in the spawnselector screen
        cardImage = "././assets/city-photo.png", -- Photo of where the player will be spawned (image url or image file)
    },
}
PreviousInstallationNextIntegrations

Last updated 2 months ago