# Adjustments

***

### Closing the spawn selector test command <a href="#closing-the-spawn-selector-test-command" id="closing-the-spawn-selector-test-command"></a>

To close the test command created to try the spawnselector in the game, follow these steps.

* Open provided config file.
* Find "`CODEO.TestCommand`".
* If this feature is turned off, the test screen will not pop up in the game, <mark style="color:red;">**if it is turned on, everyone can use this command.**</mark>

***

### Edit Spawn Selector language <a href="#edit-spawn-selector-language" id="edit-spawn-selector-language"></a>

To change the language of the text in the Spawnselector, please follow the steps below.

{% hint style="danger" %}

```lua
 ['SPAWN_SELECTOR_NAME'] = "ONLY HERE",
```

{% endhint %}

***

### Setting Spawn Selector boxes <a href="#setting-spawn-selector-boxes" id="setting-spawn-selector-boxes"></a>

To edit the spawn selector boxes, follow these steps

```lua
CODEO.Locations = {
    {
        point = "Del Perro Pier", -- The name of the place where the player will spawn 
        state = "Los Santos", -- State name
        location = vector3(-1701.99, -1090.79, 13.15), -- Coordinates of the player's spawn location (vector3 only)
        camCoords = vector3(-1701.99, -1090.79, 13.15), -- The coordinate where the player's camera will go when navigating locations while in the spawnselector screen
        cardImage = "././assets/city-photo.png", -- Photo of where the player will be spawned (image url or image file)
    },
}
```
